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Strumenti Blender | KN5/KSANIM Esportatore

JWL
JWL
Pubblicato il Mar 19, 2026 Aggiornato il Nov 2, 2026
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Frullatore KN5/KSANIM Esportatore

caratteristiche:
- formato file versione 5
- auto miscelatore di esportazione -> kn5
- traccia del frullatore di esportazione -> kn5
- fusione di esportazione Ksanim!
- import kseditor persistenza -> impostazioni json
- oggetti in mesh blender come geometria kn5
- texture immagine frullatore come texture kn5
- impostare le impostazioni del materiale e dell'oggetto con json
- mappatura con mappe uv o mappatura piana
- materiali multipli per oggetto
- cartella texture in bundle

tecnico:
- ricerca automaticamente delle texture definite nelle impostazioni. json, anche quando non sono legati al nodo in frullatore
- slot con texture in codice duro per garantire una corretta mappatura
- calcoli spaziali tangenti assicura che le auto abbiano riflessi adeguati

guide:
- mixamo carattere esportazione: https://github.com/jwl-7/blender-assetto-corsa-tools/wiki/Mixamo-Character-Export-Guide
- ac pipeline: assettocorsa/sdk/dev/car_pipeline_2.0rev/AC_Pipeline_PUB_Rev2.0.pdf
- modding manual (download): https://drive.google.com/file/d/1590gGpCgDGy1FdcQlKdkJC1UAnEieI54/view?usp=sharing
- modding manuale (post): https://www.overtake.gg/threads/ac-modding-manual-3-0.252064/
- fare colliders (download): https://drive.google.com/file/d/1c48EYcy0o2pb8Yuhk2QAoNsENq14Vbug/view?usp=sharing
- fare colliders (post): https://www.overtake.gg/threads/making-new-and-correct-colliders-is-easy-pdf-tutorial.208067/

Non c'e' problema.
- questo plugin è gratuito e open source: https://github.com/jwl-7/blender-assetto-corsa-tools
- è una forchetta di: https://github.com/moppius/blender-assetto-corsa-tools
- esportatore originale kn5: https://site.hagn.io/assettocorsa/blender-kn5-exporter
- esportatore di ksanim originale: https://www.overtake.gg/downloads/blender-ksanim-knh-exporter.30388/
- Ho costruito e testato questo per lavorare con l'esportazione di autovetture e pedoni con piattaforme ossee mixamo

Nessun video disponibile per questa mod al momento.

Version 0.6

November 1, 2026

v1.2.0

Car Tools
- New panel with Create Simple Suspension, Create Complex Suspension, and Create Steering buttons
- Simple Suspension creates SUSP_ and WHEEL_ empties
- Complex Suspension creates HUB_ empties with SUSP_ and WHEEL_ under them
- Steering creates STEER_HR and STEER_LR empties

KSANIM Export
- DRIVER_ bones are renamed to DRIVER:
- Full frame range of the animations in use is exported
- Armatures keep their own actions

KNH Export
- Fixed root rotation in driver_base_pos.knh

fbx.ini
- 0 values are applied
Version 0.5

October 30, 2026

v1.1.0

You can now take a track from Blender straight to KN5 without opening ksEditor.

IMPORTANT: Now requires Blender 4.2 or newer. Remove the old version before installing, then drag the new zip into Blender.

Track Tools (N panel > Assetto Corsa)
- Add start grid, pit boxes, hotlap start and timing gates at the 3D cursor
- Convert all your textures to DDS in one click (requires NVIDIA Texture Tools)
- Generate the fbx.ini automatically with track material defaults, keeping any values you already set
- Export FBX for ksEditor with the correct AC settings, if you still prefer ksEditor

Character Tools
- One-Click Mixamo Fix: adds the acroot bone, renames the bones and fixes the scale in one click
- Add 90° rotation now works on any selected object, not just armatures

Fixes
- AC objects exported straight to KN5 now keep their correct position and direction
- Mixamo tools now work on Blender 4.2 and 4.3

Track tools are based on AC Tools by Phineas Engl.
Version 0.4

March 25, 2026

v1.0.7
- add button to apply 90 degree rotation to armature while keep same orientation
- add toggle on ksanim export for bone rotation fix
Version 0.3

March 24, 2026

v1.0.6
- add mixamo scale fixer
Version 0.2

March 24, 2026

v1.0.5
- update bone renamer to go after all relevant references
Version 0.1

March 23, 2026

v1.0.4
- Move all tools into same menu accessible by pressing 'N'
- Add tool to automatically set texture properties suitable for characters
- Add tool to print out mapping of mesh -> texture file to help with creating characters
wild_eye
wild_eye 7 mesi fa

Hello, This sounds awesome but when I try to install it, I get the error: No module named "blender_assetto_corsa_tools_v1" Have any idea what I could be doing wrong?

JWL
JWL 7 mesi fa

thanks for letting me know, it should be fixed now. The problem was that it did not like having the version name attached to the end of the zip file

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