Blender Tools | KN5/KSANIM Exporter
features:
- file format version 5
- export blender car -> kn5
- export blender track -> kn5
- export blender anim -> ksanim
- process ksEditor Persistence on export
- blender mesh objects as kn5 geometry
- blender image textures as kn5 textures
- set material and object settings with json
- texture mapping with uv maps or flat mapping
- multiple materials per object
- bundle texture folder
technical:
- automatically search for textures defined in settings.json, even when they are not bound to the node in blender
- hardcoded texture slots to ensure proper mapping
- tangent space calculations ensures cars have proper reflections
guides:
- mixamo character export: https://github.com/jwl-7/blender-assetto-corsa-tools/wiki/Mixamo-Character-Export-Guide
- ac pipeline: assettocorsa/sdk/dev/car_pipeline_2.0rev/AC_Pipeline_PUB_Rev2.0.pdf
- modding manual (download): https://drive.google.com/file/d/1590gGpCgDGy1FdcQlKdkJC1UAnEieI54/view?usp=sharing
- modding manual (post): https://www.overtake.gg/threads/ac-modding-manual-3-0.252064/
- making colliders (download): https://drive.google.com/file/d/1c48EYcy0o2pb8Yuhk2QAoNsENq14Vbug/view?usp=sharing
- making colliders (post): https://www.overtake.gg/threads/making-new-and-correct-colliders-is-easy-pdf-tutorial.208067/
dev note:
- this plugin is free and open source: https://github.com/jwl-7/blender-assetto-corsa-tools
- it is a fork of: https://github.com/moppius/blender-assetto-corsa-tools
- original kn5 exporter: https://site.hagn.io/assettocorsa/blender-kn5-exporter
- original ksanim exporter: https://www.overtake.gg/downloads/blender-ksanim-knh-exporter.30388/
- I built and tested this to work with exporting traffic cars and pedestrians with mixamo bone rigs
No videos available for this mod yet.
November 1, 2026
Car Tools
- New panel with Create Simple Suspension, Create Complex Suspension, and Create Steering buttons
- Simple Suspension creates SUSP_ and WHEEL_ empties
- Complex Suspension creates HUB_ empties with SUSP_ and WHEEL_ under them
- Steering creates STEER_HR and STEER_LR empties
KSANIM Export
- DRIVER_ bones are renamed to DRIVER:
- Full frame range of the animations in use is exported
- Armatures keep their own actions
KNH Export
- Fixed root rotation in driver_base_pos.knh
fbx.ini
- 0 values are applied
October 30, 2026
You can now take a track from Blender straight to KN5 without opening ksEditor.
IMPORTANT: Now requires Blender 4.2 or newer. Remove the old version before installing, then drag the new zip into Blender.
Track Tools (N panel > Assetto Corsa)
- Add start grid, pit boxes, hotlap start and timing gates at the 3D cursor
- Convert all your textures to DDS in one click (requires NVIDIA Texture Tools)
- Generate the fbx.ini automatically with track material defaults, keeping any values you already set
- Export FBX for ksEditor with the correct AC settings, if you still prefer ksEditor
Character Tools
- One-Click Mixamo Fix: adds the acroot bone, renames the bones and fixes the scale in one click
- Add 90° rotation now works on any selected object, not just armatures
Fixes
- AC objects exported straight to KN5 now keep their correct position and direction
- Mixamo tools now work on Blender 4.2 and 4.3
Track tools are based on AC Tools by Phineas Engl.
March 25, 2026
- add button to apply 90 degree rotation to armature while keep same orientation
- add toggle on ksanim export for bone rotation fix
March 24, 2026
- add mixamo scale fixer
March 24, 2026
- update bone renamer to go after all relevant references
March 23, 2026
- Move all tools into same menu accessible by pressing 'N'
- Add tool to automatically set texture properties suitable for characters
- Add tool to print out mapping of mesh -> texture file to help with creating characters
Hello, This sounds awesome but when I try to install it, I get the error: No module named "blender_assetto_corsa_tools_v1" Have any idea what I could be doing wrong?
thanks for letting me know, it should be fixed now. The problem was that it did not like having the version name attached to the end of the zip file